AI Insights · Timothy · January 2022
Top 5 Digital Pacifier Games on Android in Finland Q4 2021
Explore the performance of the top 5 digital pacifier games on Android in Finland during Q4 2021, featuring metrics on downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 digital pacifier games on the Android platform in Finland demonstrated varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared:
Hill Climb Racing from Fingersoft saw a consistent increase in weekly revenue, peaking at around $266 in mid-November and closing the year at $226. The app's weekly downloads reached a high of approximately 1.7K in early November, before tapering off to 971 by the end of December. Meanwhile, its weekly active users grew steadily from 20.6K in late September to a peak of 27.1K in mid-November, concluding the year at 25.6K.
PAW Patrol Rescue World by Budge Studios experienced notable revenue fluctuations, starting at $62 in late September and reaching $148 by the end of December. Downloads for this app showed a significant rise towards the end of the quarter, peaking at 1.3K in late December. Active users mirrored this growth, increasing from 1.5K in late September to 2.6K by year’s end.
Talking Tom Gold Run from Outfit7 Limited had a modest revenue performance, with a notable peak of $64 in mid-October, and a slight increase to $11 by the end of December. Downloads were relatively stable, with a peak of 988 in mid-October and ending the year at 789. The app’s active user base showed a steady trend, starting at 9.5K in late September and rising to 10.5K by the end of December.
Applaydu Play & Discover from Ferrero Trading Lux S.A. saw no revenue during this period but maintained a steady download rate, peaking at 803 in mid-October and gradually decreasing to 409 by the end of December. Active users followed a similar trend, starting at 955 in late September and slightly declining to 1.1K by year’s end.
PK XD: Fun, friends & games by Afterverse Games experienced variable revenue, starting at $173 in late September, peaking at $290 in early November, and ending the year at $229. Downloads fluctuated significantly, with a high of 1.6K in late October and ending the year at 434. Active users saw a peak of 11.6K in late October, before stabilizing around 7.9K towards the end of December.
These insights come from Sensor Tower, where more detailed analytics and trends can be explored further.